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HiME Mark Project

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What kind of animation style do you want? -denotes difficulty at creating animation-

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Total Votes : 16

HiME Mark Project

Post by pokemoneg on Tue Mar 01, 2011 5:57 pm

HiME Mark Project: Start-Up Vista Orb

DISCLAIMER: I'm quite sure you could also do this with XP, but I haven't tried so it's at your own risk if you chose to use this tutorial on that operating system. Windows 7 is far more complicated, so I won't be doing that one anytime soon.

>U> Hey, did you ever think about customizing that boring ol' Vista glowingorbthingy?

How bout the HiME mark?

HiME

>U>

I did. And I'll show you how.

Instructions

  1. Download Resource Tuner (the trial is sufficient), and HiME Vista - Image Files
  2. Install Resource Tuner. Run Resource Tuner by right-clicking it and selecting "Run As Admin"


  3. Open C:\Windows\System32\authui.dll with all file types visible.


  4. Navigate to the IMAGE menu in the Resource Browser pane.


  5. Right click the 17000 through 17003 images and select Edit Resource.
    You have to edit them one by one.



  6. Replace each image with the corresponding altered one from the zip.


  7. Click the X and when it asks, save the library, then restart.
    You might experience a slight lag during the initial restart.



I might also do a tutorial on changing the sound as well, but that's for later.

Have any questions?


Last edited by pokemoneg on Thu Mar 24, 2011 11:45 am; edited 2 times in total

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Re: HiME Mark Project

Post by Chibi Rachy on Tue Mar 01, 2011 7:47 pm

This seems like it'd be fun to do. If I had my old Vista laptop, I'd definitely try it out. I run Windows 7 nao though, so I can't. I never thought of customizing that button before XD

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Re: HiME Mark Project

Post by pokemoneg on Tue Mar 01, 2011 9:39 pm

Chibi Rachy wrote:This seems like it'd be fun to do. If I had my old Vista laptop, I'd definitely try it out. I run Windows 7 nao though, so I can't. I never thought of customizing that button before XD

If you can bring your Windows 7 laptop to Otakon, such as Hollow is going to do, I could set it up for you in about 45-55 mins. It involves a bit of code so it's easier to do it in person than by a tutorial. XD

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Re: HiME Mark Project

Post by Chibi Rachy on Wed Mar 02, 2011 6:01 am

pokemoneg wrote:
Chibi Rachy wrote:This seems like it'd be fun to do. If I had my old Vista laptop, I'd definitely try it out. I run Windows 7 nao though, so I can't. I never thought of customizing that button before XD

If you can bring your Windows 7 laptop to Otakon, such as Hollow is going to do, I could set it up for you in about 45-55 mins. It involves a bit of code so it's easier to do it in person than by a tutorial. XD

Lol I might :) Also, your avatar's way too big... it blocks your text in your post

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Re: HiME Mark Project

Post by pokemoneg on Thu Mar 03, 2011 10:11 am

HiME Mark Project: Windows 7

>U>
Oh you guys and your upgrades.
I'm still using Vista~

I've figured out how to change the startup on Windows 7.
I had to get a pirated copy of Windows 7 to test it out but...

The animation is not done as of yet, but here are the things you need.

Win7Boot
.NET 4 Framework
C++ 2010 Update

>U> Will update when I finish the animation file.
Also, If you're gonna bring your laptop to Otakon, I can do it for you~
AND HOLLOW. YOU BETTER BRING YOURS OR ELSE. >:U

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Re: HiME Mark Project

Post by Luu Sky Sapphire on Thu Mar 03, 2011 2:30 pm

:D This is an awesome concept that, unfortunately, didn't work for me. Work with my laptop at Otakon, Neggi. ^_~

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Re: HiME Mark Project

Post by pokemoneg on Thu Mar 03, 2011 5:48 pm

Luu Sky Sapphire wrote: :D This is an awesome concept that, unfortunately, didn't work for me. Work with my laptop at Otakon, Neggi. ^_~
Okay!~ XD

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Re: HiME Mark Project

Post by pokemoneg on Tue Mar 08, 2011 10:18 am

Got an update. Poll at the top.
Tell me what you want so I can get started.
The animation is 150 frames made by hand at 200x200 each.
Just so you know the specifications.

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Re: HiME Mark Project

Post by Luu Sky Sapphire on Tue Mar 08, 2011 1:12 pm

My pick is the last, HiME symbol pulsing with the lens glare rotating. It'll look the best and you could use a good challenge. ^_~

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Re: HiME Mark Project

Post by pokemoneg on Tue Mar 08, 2011 3:20 pm

Luu Sky Sapphire wrote:My pick is the last, HiME symbol pulsing with the lens glare rotating. It'll look the best and you could use a good challenge. ^_~
;A; Oh you guys are so hardcore.
That's gonna take me forever to do. But I'll do it. XD

*cries softly in a corner*

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Re: HiME Mark Project

Post by pokemoneg on Tue Mar 15, 2011 5:34 pm

Oi. I finished 15 frames. So here's what they look like.


It could use a little cleaning up, but so far so good.
And also, I'm gonna add the pulse animation to the loop frames since it's easier to animate that way and I don't know how to any other way.

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Re: HiME Mark Project

Post by Luu Sky Sapphire on Tue Mar 15, 2011 8:24 pm

;p Do whatever works, Neggi. Nice little animation so far.

Shiny things. *o*


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When Shizuru said "Ara" for the first time, the "Ara" broke into a thousand pieces and they all went skipping about. That was the beginning of fairies.

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Re: HiME Mark Project

Post by pokemoneg on Wed Mar 16, 2011 4:33 pm

Finished another 15 frames on the bus.

It moves alot faster in the actual animation.

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Re: HiME Mark Project

Post by Luu Sky Sapphire on Wed Mar 16, 2011 8:20 pm

pokemoneg wrote:Finished another 15 frames on the bus.

It moves alot faster in the actual animation.

I can imagine. <3 Despite the grounding, will you still do a livestream this Friday?

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The law of physics: Whenever there's this much gay in one room, Shizuru manifests!
When Shizuru said "Ara" for the first time, the "Ara" broke into a thousand pieces and they all went skipping about. That was the beginning of fairies.

Luu Sky Sapphire
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Re: HiME Mark Project

Post by pokemoneg on Thu Mar 17, 2011 8:49 am

Luu Sky Sapphire wrote:
pokemoneg wrote:Finished another 15 frames on the bus.

It moves alot faster in the actual animation.

I can imagine. <3 Despite the grounding, will you still do a livestream this Friday?
Rite nao its a no go. But maybe. I'll update if I am going to.

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Re: HiME Mark Project

Post by pokemoneg on Fri Mar 18, 2011 5:22 pm

TADA~ I FINISHED IT.

It took me 3 hours to rework the animation, but it looks really good and works perfectly.
HiME Mark


Still doing final checks on the bootskin itself.

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Re: HiME Mark Project

Post by Guest on Fri Mar 18, 2011 5:34 pm

You know, that HiME Mark animation would work perfectly for a flood screen logo in a sprite game! To think it took so long to create though... but I can understand it, definitely; eish, the smallest things can take so long to put detail into sometimes.

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Re: HiME Mark Project

Post by Chaglette on Sat Mar 19, 2011 10:54 am

XD It looks much better.... but what's with the pulsing? (No offense)

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Re: HiME Mark Project

Post by Luu Sky Sapphire on Sat Mar 19, 2011 12:07 pm

I agree with Wolvy and Chie, the pulsing effect works. :3 It happened quite often in the Mai-Series I believe. Most notably whenever Mikoto's rage powers were activated by Reito. :3 BUMBUM! Mai's in danger! KILL KILL KILL. Mikoto Minagi

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When Shizuru said "Ara" for the first time, the "Ara" broke into a thousand pieces and they all went skipping about. That was the beginning of fairies.

Luu Sky Sapphire
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Re: HiME Mark Project

Post by Chaglette on Sat Mar 19, 2011 12:16 pm

Luu Sky Sapphire wrote:I agree with Wolvy and Chie, the pulsing effect works. :3 It happened quite often in the Mai-Series I believe. Most notably whenever Mikoto's rage powers were activated by Reito. :3 BUMBUM! Mai's in danger! KILL KILL KILL. Mikoto Minagi


o_o Mikoto is a berserker??!

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Re: HiME Mark Project

Post by pokemoneg on Tue Mar 22, 2011 9:26 am

... So, Since the animation is done, nao comes the sounds
So, what do we want?

I was thinking that I could make an Otome pack and a HiME pack of sounds.

Otome: - Basically each of the characters saying "Materialize!"

HiME: - Each character calling out their Child.

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Re: HiME Mark Project

Post by Luu Sky Sapphire on Tue Mar 22, 2011 1:01 pm

Arika Yumemiya Interesting development! You should also include one-liners from each of the HiME. "Oi" and "Ikezu". We do have fans in the English dub department, so a possible sound pack for them would be nice. :) I can supply you with those.

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When Shizuru said "Ara" for the first time, the "Ara" broke into a thousand pieces and they all went skipping about. That was the beginning of fairies.

Luu Sky Sapphire
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Re: HiME Mark Project

Post by pokemoneg on Tue Mar 22, 2011 3:27 pm

Luu Sky Sapphire wrote: Arika Yumemiya Interesting development! You should also include one-liners from each of the HiME. "Oi" and "Ikezu". We do have fans in the English dub department, so a possible sound pack for them would be nice. :) I can supply you with those.
I did plan on doing this from the start, but never bothered to really plan it out much.
Of course, any help would be nice. Especially since I don't have the english dubs anyway >A>;;;
Oh, yes. The one-liners sound like a good idea.

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Re: HiME Mark Project

Post by Luu Sky Sapphire on Tue Mar 22, 2011 9:23 pm

Mai Tokiha Sweet! Well, I don't have any Mai-projects planned for next week aside from a few YouTube videos, so I'll start recording one liners from the Japanese and English versions. I'll do my best to record sound bytes without BGM, those are better. Shizuru Fujino

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Mai-X-Project

The law of physics: Whenever there's this much gay in one room, Shizuru manifests!
When Shizuru said "Ara" for the first time, the "Ara" broke into a thousand pieces and they all went skipping about. That was the beginning of fairies.

Luu Sky Sapphire
Administrator. The Showstopper. The Headliner. The Main Event. The Icon. Mr. Mai-Series.
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Re: HiME Mark Project

Post by Chaglette on Wed Mar 23, 2011 3:55 am

How about some materialization sequences with the different OSTs in the background and hearing the random sounds from the materialization itself? I have the OSTs :3

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Re: HiME Mark Project

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